PM3.02 - Diddy Kong - Action - 0x129

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: Hitstun, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement(InAir)
  3. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
  4. if (ArticleAvailable value(1))
    1. GenerateArticle { article_id: 1, subaction_only: true }
  5. ChangeSubactionRestartFrame(SpecialAirHiJDamage)
  6. SetAirGround(0)
  7. SetEdgeSlide(Airbourne)

Exit Script